Concepts and Design
Design: 2d game sprites, user interface, graphics.
Concepts: environments, weapons, vehicles, props, characters … and more.
Sub-division and low poly models
Hard-Surface models: vehicles, props, weapons, architectural, armor, furniture.
Organic Models: characters, terrain, trees, plants … and much more.
Hand-painted, Stylized, and Photo-real.
Maps for next and current-gen games: normals, bump, specular …
Full UVs and mapping
Renderings for Residential and Commercial
Character, Mechanical, Fly/Walk-throughs
Traditional: pencil, marker, pen …
CG: digital paint and 3d
3DS Max, Zbrush, Maya
Unreal, Source, Ogre