Services

Concepts and Design

Design: 2d game sprites, user interface, graphics.
Concepts: environments, weapons, vehicles, props, characters … and more.

Modeling

Sub-division and low poly models
Hard-Surface models: vehicles, props, weapons, architectural, armor, furniture.
Organic Models: characters, terrain, trees, plants … and much more.

Textures

Hand-painted, Stylized, and Photo-real.
Maps for next and current-gen games: normals, bump, specular …
Full UVs and mapping

Visualization

Renderings for Residential and Commercial

Animation

Character, Mechanical, Fly/Walk-throughs

Illustration

Traditional: pencil, marker, pen …
CG: digital paint and 3d

 


Software Expertise

3DS Max, Zbrush, Maya
Photoshop. Illustrator

Engine Experience

Unreal, Source, Ogre