Other than my absolute passion for innovative and fun video games, I am able to design game objects, and analyze those objects in their system(s) for balance.
I am a critical thinker, who always communicates his opinions clearly and professionally. Fully capable of taking any game project from concept to completion, while providing direction on all aspects of the game.
I have a strong knowledge of all game types, and a creative writer with a sharp eye for fun and quality.

Work Experience

August 2013 – Present  |  Media News Group  |  QA Manager

April 2011 – August 2013  |  iBeta Quality Assurance  |  Senior QA Lead

Manage, lead, direct and train individuals and team(s) of 2-30 people in the implementation of test plans that I created per the clients specifications. Provide constant and on-going feedback on all aspect of the program or game. Report defects and manage the database to ensure easy reference for the team and the client. Deploy and implement new builds while ensuring that the team has all tools and equipment they need to carry out their assigned tasks.

September 2010 – March 2011  |  NetDevil  |  3D Artist

Designed, modeled and textured game assets for NetDevil’s Jumpgate Classic and Fortune online games. Worked directly with programmers and designers to create everything from massive planets, ships and weapons.

October 2006 – March 2010  |  theFreedom Project LLC  |  Creative Director

Responsible for designing and creating next-gen and current-gen game assets as well as direct other artists to produce high quality AAA content and designs.
Games: Tanka Bar Adventure game | Resident Emo (unreleased)

May 2006 – March 2009  |  iBeta Quality Assurance  |  Lead QA Analyst and Graphic Designer

Responsible for creating and implementing test scenarios that are designed to reveal any errors or irregularities that impact a game as a whole.
Games: Over 40+ titles in all genres and platforms

March 2004 – February 2005 | Evil Genius Games | 3d Artist Intern

Games: Tiki Pop | Rise of the Nile


Freelance/ Contract work

February 2010  |  Arb Studios  |  Weapon Modeler

Design, model, and texture next-gen weapons for use in FPS and MMO style games.
Games: Buck Hunter iPhone | SteamPunk MMO

December 2007- January 2010  |  Holy Lunatics (Project Phi)  |  HL2/ Unreal mod  –  Contract 3d Artist

Responsible for the design, modeling and texturing of all game objects, including game statics, game play items, and characters.

September 2007 – May 2008  |  Fistful of Frags  |  HL2 mod –  Vehicle Modeler

March 2005 – August 2007  |  Mythic Fiction  |  Prop and Vehicle Modeler



The Art Institute of Colorado
Bachelor of Arts in Media Arts and Animation
September 2005

Awards and Honors


June 14,2010

The “Secret Passage” image was featured as the image of the week and Editor’s choice of 3d Artist Magazine Online.

May 2009

“The Gardener” 3d Print model recieved Honorable Mention for the Creature and Critters Competition hosted by CGCoach.com.