Weapons for next-gen and current-gen games

These weapons were produced for the Riot Cop character in the Project Phi Source / Unreal Mod. All modeling was done in 3ds Max. I started by modeling the High-poly sub-d models of each gun and built the low-poly game models from that.
I then baked the normals onto the game models using Xnormal and painted the (1024×1024) textures in Photoshop.

Software used: 3ds max, Xnormal and Photoshop

Total time: 2 weeks